One of the best farming Champion Builds that deals Physical Damage over Time
Updated for Patch 3.21
The Best Crafty Guides by Odealo
Guide notes | |||
April 10, 2023 -Build created | |||
Build overview | |||
Tags:[RANGED] [PHYSICAL] [DOT] [LIFE] [STARTER] | |||
Budget: Defenses: | Boss DPS: AoE: |
Dealing Physical Damage over Time was historically a domain of the Gladiator ascendancy, but as of patch 3.21, it's simply not worth choosing it over a much more tanky Champion. You can still obtain one or two good Keystones via a pair of Forbidden Jewels while keeping all the benefits of Champion's Fortitude, Unstoppable Hero, Inspirational, and First to Strike, Last to Fall. You still want to pick a class that has easy access to the bottom part of the Skill Tree, especially the left part of the outermost ring as there is a lot of Maximum Life, Armour, Physical Damage over Time nodes, and the Resolute Technique Keystone. The type of Physical DoT you'll deal is not Bleeding but Corrupted Blood from Corrupting Fever Skill. You can stack itup to ten times, each stack lasting 6 seconds. The Corrupting Fever on you will refresh with each kill so you won't have to constantly use it. It's a relatively weak build in terms of single-target damage, not really supposed to kill bosses.
To apply the damaging debuff you will need an actual Skill that Hits. There are two - one for bossing and one for clearing. Kinetic Blast is a Wand Attack that shoots multiple Projectiles which explode so it's quite good, definitely the best pick for a Wand. For bossing use Reap - a Physical Spell that deals Hit damage and DoT.Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, that's why using a Wand with increased Spell Damage and Cast Speed may be a good idea. Due to the Blood Chargesit grants on each use, each time you cast it it deals more damage and costs more Life, so it's great against bosses as the damage will quickly ramp up after 5 consecutive Casts. The Vaal Variant deals much more damage and leaves a pool of boiling blood for extra DoT. The build has a lot of Maximum Life, Armour, and Fortify Buff so it's above average when it comes to withstanding blows.
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1. Gameplay
There are two ways in which you can play, depending on the weapon you use. If it'sPoet's Penyou will only use Kiectic Blast to Attack, Spells socketed in it will be activated automatically on 0.25-sec Cooldown. If you're using a regular Wand cast Reap Manually against bosses, this way you will rely on Cast Speed too, but it's not a stat worth accumulating much of. All your Skills will be linked to Lifetap so you can reserve all your Mana with Auras like Malevolence, Determination, and Pride. War Banner can be cast off-charge. To dash use Flame Dash. Regenerating Life is a big issue if you don't have any sources of Life on hit, use Enduring Cry to replenish it. For a Guard Spell use Molten Shell. Blood Rage could be implemented if you can withstand the Life drain.
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2. Build's PROS & CONS
PROS |
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CONS |
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3. Leveling tips
To level up efficiently, use ourguide. It's for a Duealist using Physical Attacks and Impale, which is not exactly your cup of tea, but the build we're presenting here uses three Large Cluster Jewels anyway, and the transitioning to Bleed build from Hit build can be done at any point with little changes done to the Skill Tree or even gear.
Bandits:
Kill all three bandits and be rewarded with two additional Skill Points
33 Points Passive Tree
Allocate Resolute Technique as shown.
65 Points Passive Tree
Pick up more Maximum Life, Physical Attack Damage, and one of the clusters for more damage with the weapon you're using - we've picked the Sword cluster. If you rely on Bleeding to deal damage, allocate Savage Wounds, Bloodletting, and Veteran Soldier notables.
4. Final Skill Tree, Ascendancy Points, and Pantheon
Final Skill Tree:
102 Points Final Passive Tree(doesn't include Cluster Jewels)
123 Points Path of Building (PoB) link
Ascendancy points:
Preferably in that order:
- Unstoppable Hero
- Fortitude
- Inspirational
- First to Strike, Last to Fall
Pantheon:
Major God:Soul of Arakaali:10% reduced Damage taken from Damage Over Time
Minor God:Soul of Ryslatha:Life Flasks gain 3 Charges every 3 seconds if you haven't used a Life Flask Recently; 60% increased Life Recovery from Flasks used when on Low Life
5. Final Gems links
[UTILITY] Kinetic Blast setup | |
![]() | Kinetic Blast- A Wand Attack that's used only to apply Corrupting Fever stacks on multiple enemies quickly. |
![]() | Greater Multiple Projectiles Support- More Projectiles for a better clear speed. |
![]() | Lifetap Support- Keep it at level 1. |
![]() | Maim Support- Maims enemies so that they'll receive increased Physical Damage. You can replace it with![]() |
[DPS]Corrupting Fever setup | |
![]() | Corrupting Fever- A buff that costs a lot of Life but luckily you only need to activate it once per map. It imbues your Spells and Attacks with the power to apply Corrupting Blood damaging debuff on Hit (NOT Bleeding). Use the Anomalous version to lower the cost. |
![]() | Brutality Support- Grants much more Physical Damage, but also an inability to deal any other type of damage, which is not an issue. |
![]() | Efficacy Support- Increased Skill Effect Duration and more DoT. Use the Divergent version to lower Mana and Life Cost of Skills. |
![]() | Swift Affliction Support- Much more Damage over Time, but less Skill Effect Duration. |
![]() | Empower Support- Increases Gem Level of Linked Skills so that they'll deal more Damage (and Cost more Life). |
![]() | Lifetap Support- Use Level 20 Lifetap for more damage. Replace it with![]() |
[UTILITY] Poet's Pen setup socketed inPoet's Pen | |
![]() | Reap- In this optional setup Reap will be used automatically each time you Attack. It's a Spell that deals Physical Damage and DoT. It won't deal much damage here as it's not linked to anything making it a setup suited more for clearing. Use the Vaal version. |
![]() | Exsanguinate- Exsanguinate much like Reap costs no Mana, only Life, and deals Physical Hit and DoT Damage that scales up with Spell Damage. |
![]() | Brutality Support |
[UTILITY] Aurassetup | |
![]() | Pride- Enemies near you receive more Physical Damage, this effect is doubled after 4 seconds of continuous exposure. |
![]() | Malevolence- Grants more DoT and increases Skill Effect Duration. |
![]() | Determination- More and increased Armour. |
![]() | Enlighten Support- Increases Mana Reservation Efficiency for all linked Spells. |
[UTILITY] Various Skills | |
![]() | Molten Shell- Guard Spell to mitigate incoming Physical Damage. It can absorb more of it the more Armour you have. |
![]() | Enduring Cry- A Warcry that regenerates your Life and grants Endurance Charges. |
![]() | Flame Dash- A simple Dash to quickly teleport from place to place. |
![]() | Lifetap Support- Keep it at level 1 |
[UTILITY] War Banner | |
![]() | War Banner- You can use one Banner for free. War Banner makes nearby enemies receive more Physical Damage making it the best one. |
[UTILITY] Blood Rage | |
![]() | Blood Rage- An optional Skill to generate Frenzy Charges and give you some Life Leech. It drains your Life quickly so be sure you can recover it. |
[UTILITY] Herald of Purity | |
![]() | Herald of Purity- If you still have some unreserved Mana, use Herald of Purity for more Physical Damage. |
[UTILITY] Vulnerability | |
![]() | Vulnerability- The Curse that makes enemies receive increased Physical Damage. It can be applied automatically via Corrupted Gloves Implicit or Ring Affix. |
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6. Gear Setup
No Uniques are mandatory, you can play this build with rare gear only. Getting Maximum Life is usually a priority, but here it is more so as you need a lot of it to activate Corrupting Fever - the higher level of this Skill Gem, the more Life it costs. If you've played any DoT Spell build before you know what to prioritize - Skill Gem Level of the main damaging ability (it's two abilities here - Corrupting Fever and Reap), Damage over Time, and DoT Multiplier. You already have tons of Armour and Maximum Life, so the next best defensive layers are Chaos Resistance, Maximum Elemental Resistances, and Spell Suppression Chance. Intelligence and Dexterity should also be taken care of. You don't need any Accuracy or Attack Speed. Cast Speed is good if you don't usePoet's Penbut don't prioritize it. Remember - you're not dealing almost any meaningful Bleeding Damage.
Ourrecommended items will:
- Cap your resistances at 75%
- Provide you with enough DPS and Lifeto start mapping
Stat priorities on items:
- Maximum Life
- Elemental Resistances
- Corrupting Fever and Reap Skill Gem Level
- Physical Damage Over Time
- Damage over Time Multiplier
- Maximum Elemental Resistances
- Chaos Resistance
- Intelligence
- Dexterity
- Spell Suppression Chance
- Life Recovery
- Spell Damage
- Armour
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Min. requirements: 80 Maximum Life +60% Total Elemental Resistances Nearby Enemies take 9% increased Physical Damage Optional affixes: Chaos Resistance Armour increased Mana Reservation Efficiency of Skills Spell Suppression Chance Attributes | |
Helmet enchantments: Corrupting Fever enchantment mods Reapenchantment mods | |
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Min. requirements: Physical Damage over Time Multiplier +1 to Level of all Physical Spell Skill Gems Optional affixes: increasedPhysical Damage over Time increased Damage over Time +1 to Level of all Spell Skill Gems increased Spell Damage | |
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(11-15)% increased Spell Damage +1 to Level of Socketed Active Skill Gems per 25 Player Levels Trigger a Socketed Spell when you Attack with this Weapon, with a 0.25 second Cooldown Adds 3 to 5 Physical Damage to Attacks with this Weapon per 3 Player Levels (8-12)% increased Attack Speed | |
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Min. requirements: +80 to maximum Life Elemental Resistances Optional affixes: Socketed Gems have 30% increased Reservation Efficiency Chance to Block Maximum Elemental Resistances Armour increased Global Physical Damage Spell Suppression Chance | |
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+4% to all Elemental Resistances (20-30)% Chance to Block Spell Damage (20-30)% increased Spell Damage +(20-30)% to all Elemental Resistances +4% to all maximum Resistances Cannot Block Attacks | |
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Min. requirements: +100 to maximum Life +100% Total Elemental Resistances Optional affixes: Attributes increased Maximum Life Armour Spell Suppression Chance | |
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Item has no level requirement and Energy Shield (Hidden) Sockets cannot be modified +2 to Level of Socketed Gems 100% increased Global Defences You can only Socket Corrupted Gems in this item Item has 6 Sockets and is fully linked (Hidden) | |
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Min. requirements: +60 to maximum Life +50% Total Elemental Resistances 30% increased Movement Speed Optional affixes: increased Armour Attributes Spell Suppression Chance | |
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Min. requirements: +50 to Maximum Life +60% to Elemental Resistances +15% to Physical Damage over Time Multiplier Optional affixes: Attributes Armour Spell Suppression Chance Chaos Resistance | |
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+(20-30) to Strength 25% increased Damage over Time Attacks have 25% chance to cause Bleeding (25-40)% increased Attack Damage against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 5% of their Maximum Life as Physical Damage 25% reduced Bleeding Duration | |
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Min. requirements: +60 to Maximum Life +70% to Elemental Resistances 20% increased Global Physical Damage Optional affixes: increased Maximum Life increased Damage Strength | |
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Min. requirements: +1 to Level of all Strength/Physical Skill Gems Maximum Life Optional affixes: Physical Damage over Time Multiplier +1 to Level of all Strength/Physical Skill Gems Attributes Resistances | |
Recommended Anointments: Acrimony Charisma Discipline and Training | |
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Min. requirements: 80 Maximum Life +80% Total Elemental Resistances Attributes Optional affixes: Chaos Resistance Damage over Time Multiplier Curse Enemies with Vulnerability on Hit | |
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Recommended affixes: Maximum Life Dexterity/Intelligence Elemental Resistances increased Damage over Time increased Global Physical Damage Physical Damage over Time Multiplier | |
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(4-6)% increased maximum Energy Shield (4-6)% increased maximum Life (4-6)% increased maximum Mana | |
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Allocates Allocates | |
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Recommended affixes: 1 Added Passive Skill is Battle-Hardened 1 Added Passive Skill is Furious Assault 1 Added Passive Skill is Master the Fundamentals | |
Other suggested Flasks:
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FAQs
Does corrupting fever scale with spell damage? ›
Corrupting Fever has the Spell tag. Increases and reduction to spell damage do not effect the damage output, the tool tip, or POB.
Does corrupting fever count as a bleed? ›Corrupted Blood now never counts as Bleeding damage, so reductions to bleeding damage taken no longer affect it.
How corrupting fever works? ›Sacrifice the blood in your veins to activate Corrupting Fever, causing hits against enemies to apply a stacking Corrupting Blood debuff causing Physical Damage over Time .
How much damage does a level 9 spell do? ›Level | Damage | Laboratory Level |
---|---|---|
7 | 400 | 8 |
8 | 480 | 9 |
9 | 560 | 10 |
10 | 600 | 13 |
PoB doesnt show any difference for dps of Corrupting Fever with or without Iron Will (no matter where, on tree or support gem).
How do you avoid bleeding Corrupted Blood? ›Using a flask with the of Staunching suffix will remove all Corrupted Blood stacks and prevent any more being added for 4 seconds. Corrupted blood can also be completely avoided by using a jewel with the corrupted implicit modifier Corrupted Blood cannot be inflicted on you.
How much damage does corrupting fever do? ›Level | Requires Level | Deals Base Physical Damage per second |
---|---|---|
1 | 16 | 7.8 |
2 | 20 | 10.9 |
3 | 24 | 15.1 |
4 | 28 | 20.5 |
Corrupting Fever is a spell that grants a similarly-named buff. While the buff is active, hitting enemies will inflict stacks of Corrupting Blood on them that deal physical damage over time, up to a maximum of 10 stacks.
What quality is Corrupting Fever? ›Additional Effects per 1% Quality: 1% increased Skill Effect Duration0.5% reduced Life Cost1% chance to inflict an additional Corrupted Blood DebuffPlace into an item socket of the right colour to gain this skill.
What does corrupting a map do? ›Corrupting a Map has several different outcomes: Makes the map unindentified, keeping all mods. Reroll the map with 4-6 modifiers and a chance to increase its tier. Reroll the map with 8 modifiers.
How is fever an effective defense? ›
The heat of fever augments the performance of immune cells, induces stress on pathogens and infected cells directly, and combines with other stressors to provide a nonspecific immune defense.
How much damage does Corrupting Fever do? ›Level | Requires Level | Deals Base Physical Damage per second |
---|---|---|
1 | 16 | 7.8 |
2 | 20 | 10.9 |
3 | 24 | 15.1 |
4 | 28 | 20.5 |
Righteous Fire scales with modifiers to Fire Damage, Damage over Time, Fire Damage over Time Multiplier, and Spell, Fire , or AoE skill Level as well as your combined Life and Energy Shield. But does NOT scale with modifiers to Spell Damage, or Ailments.
Does increased spell damage work with righteous fire? ›These stats do not apply to the self-inflicted damage from Righteous Fire. Increased and decreased spell damage does not affect the degeneration damage because spell damage and damage over time are two distinct and mutually exclusive damage sources. Aura modifiers don't affect Righteous Fire because it's not an aura.
Does spell damage affect healing? ›So in short the answer to your question is Yes. Since spell power affects both healing AND damage the numbers are much lower compared to + healing.